Course : Design Thinking: Stimulating innovation within the company

Design Thinking: Stimulating innovation within the company

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Design Thinking is an agile innovation approach, an optimized “time to market”, which puts people at the center of the approach, combining listening, analysis, ideation, creation, prototyping, and validation.


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In-house
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Practical course in person or remote class

Ref. INN
Price : 1530 CHF E.T.
  2d - 14h00




Design Thinking is an agile innovation approach, an optimized “time to market”, which puts people at the center of the approach, combining listening, analysis, ideation, creation, prototyping, and validation.

Teaching objectives
At the end of the training, the participant will be able to:
  • Enshrine Design Thinking alongside other management methods
  • Understand what’s unique about the Design Thinking approach
  • Gain proficiency in the approach’s operational and directly transposable aspects
  • Encourage stakeholders to sign on to your innovation project

Intended audience
Anyone involved in the company’s innovation approach: Top management for marketing, sales, human resources, production, R&D, procurement.

Prerequisites
No particular knowledge.

Course schedule

Deploying market listening to detect insights

  • Situating steps of the innovation approach: ”Customer Journey Map”, “Insight”, “Pain Point”, “Ideation”, “Prototype”.
  • Putting empathy toward the user at the center of the design process.
  • U&A studies, needs and expectations.
  • Immersive studies: Client experience path, touch points, ethnology, shadowing.
  • Taking into account the functional, aspirational, sensory, and emotional aspects.
  • Incarnating personae, formalizing experience maps.
Case study
Detecting and selecting consumer insights in order to start the ideation process. Choosing one or more research topics with their investigative scope that will serve as a guiding thread.

Enacting innovative idea validation approaches

  • “Old” methods: Ideation, concept screening, prototyping, and solution pretesting.
  • New methods: Co-design, calls for ideas, beta testers, etc.
  • Design Thinking: Moving ideas to prototyping in short time cycles.
  • Creative tools to support the search for innovative ideas.
Exercise
Using solution idea production tools (analogies, breakdowns, mashups, etc.). Designing a self-evaluation system for the ideas produced by attendees.

Adjusting the ideas produced

  • Sketching concepts, multi-dimensional storyboards for getting adjustment reactions.
  • “Flexible” prototypes that can be instantly reconfigured to echo users’ reactions and suggestions.
  • Types of prototypes: Sketches, 3-D concepts, modeling clay, “Quick & Dirty” functional models.
  • The pitch for the chosen solution. Use of the PPCO and 4C methods.
  • Statistics and emotions, metaphors, concrete cases, storytelling.
  • Design Sprints, Hackathons, etc.
Exercise
Workshop for creating a storyboard based on one of the potential creative options. Pitch for each of the attendees before a selection committee.


Practical details
Hands-on work
Case study for detecting and selecting consumer insights. Exercises that apply to the Design Thinking approach. Presenting a pitch.

Customer reviews
4 / 5
Customer reviews are based on end-of-course evaluations. The score is calculated from all evaluations within the past year. Only reviews with a textual comment are displayed.


Dates and locations
From 18 to 19 July 2024
FR
Remote class
Registration
From 7 to 8 November 2024
FR
Remote class
Registration